TPW Starry Night

TPW Starry Night, 6.3 out of 10 based on 40 ratings

5 comments on “TPW Starry Night

  1. I really like the idea of late game contested bases. This allows a game to be much more active and competitive late game. I really like the “farther back” third. and how if the player wants to get it early, they have to invest a lot in defense or risk losing their natural.

    • I totally agree. There should be more maps with very open late game expansions. Very often in the current map pool, late game play begins to slow down because of the inherent advantages that defenders can obtain (daybreak is a perfect example of this). As such, aggression often goes unrewarded, but my experience on this map so far has been much to the contrary. The 12 and 6 are both hard to defend and, as a result, encourage a late game with much more army splitting and harassing.

      • I actually like daybreak for the ideas of contested expansions. If you think about the 12:00 and 6:00 expansions on daybreak, they are often the focal point of attacks late game, and whoever can secure those wins the game. The same expansions on this map, while not as accessible to the opponent, is still highly contestable late game.

        For more examples, think of the top/bottom expansions on Shakuras, The middle expansions on Entombed, and the corner expansions on Cloud Kingdom.

    • The map size is perfect and the textures are stunning. Semmo is just jealous that he could not pull off such a hot and sexy map.

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